Showing posts with label medium-speed. Show all posts
Showing posts with label medium-speed. Show all posts

Sunday, June 14, 2009

[s.c.o.u.r.g.e] Infernal Dance - battle

So here is the final showdown music! I won't give you spoilers regarding the game, but I can tell you that it shows that the final act is containing great powers that are not in favor of the player! :)

This piece is constituted of four different parts, the introduction, the quick confrontation 'dance-like' part, a part for the hope of victory and one for the uncertainty, doubts and fears! It's going through most of the orchestral sections, contains a powerful drumkit and symphonic choirs too. It's rather long, as the final act takes a rather long time to accomplish as well.

So here it is: Link.

Interested project: S.C.O.U.R.G.E

Donated so far: $0.

Friday, May 22, 2009

[s.c.o.u.r.g.e] Heroes of Lesser Renown - main theme

I'm still working on providing music for the opensource game S.C.O.U.R.G.E., and this time I want to share with you the latest advance. It's an epic main theme planned to be used in the game's main menu.

It's not too long around 2 minutes, but packed with a lot of impulsive use of most of the orchestral sections and choir as well. Ranging from the percussion, the strings through heavy use of the brasswind section to the woodwinds. The choir is used to give it an even bigger accent and monumentality. It features a bit calmer part as well framed by the two more stressed 'gallop'. I hope it'll benefit the game as much as I like this one. :)

Check it here: Link.

Sunday, April 26, 2009

[s.c.o.u.r.g.e] Swift Strike - combat

Let me show you the next track in the chain of Scourge music cues! Replacing the old looping combat music of Scourge gave the idea to pull in some variety - after all the combat is one of the most important parts in this fantasy RPG! So a new chaotic combat track has been born, with a lot of tension/disharmony/chromaticism and atonality, and some more balanced speed than in the previous quick paced one.

It consists of 2 major ideas plus some chaotic passing parts to give the basic urgent feeling. I have used strings and brass at start and later added some woodwinds (clarinets and contrabassoon) for a better orchestral sound and variety. Also a set of very heavy drums is used. One of the major ideas is a quite fast, impulsive and combatant part, while the other is something like the battle dance of a mad but pitiable being somehow dragged into the flowing of the story.

Have a listen: Link.

Interested project: S.C.O.U.R.G.E

Thursday, April 16, 2009

[Action] Tainted Vision - background

The next piece is now a more edible one probably than the previous. It's a bit backgroundish in its nature. It could fit probably an adventure or an exploratory game as well. Consists of two major parts, one slower and one more impulsive. I've used some additional drumkit to have a good rhythm to accompany the usual symphonic orchestra instruments. For me the mood of it is the mood of a not so naive and young Hero.

Have a listen here: Link.
If you'd like to use it, comment here and we can discuss.
PS: The good news is that the first track (Rolling Militia) published on this blog now has an interested project! I'm glad to see that there's some practical use of my music going on. :)