Showing posts with label conflict. Show all posts
Showing posts with label conflict. Show all posts

Sunday, June 14, 2009

[s.c.o.u.r.g.e] Infernal Dance - battle

So here is the final showdown music! I won't give you spoilers regarding the game, but I can tell you that it shows that the final act is containing great powers that are not in favor of the player! :)

This piece is constituted of four different parts, the introduction, the quick confrontation 'dance-like' part, a part for the hope of victory and one for the uncertainty, doubts and fears! It's going through most of the orchestral sections, contains a powerful drumkit and symphonic choirs too. It's rather long, as the final act takes a rather long time to accomplish as well.

So here it is: Link.

Interested project: S.C.O.U.R.G.E

Donated so far: $0.

Sunday, April 26, 2009

[s.c.o.u.r.g.e] Swift Strike - combat

Let me show you the next track in the chain of Scourge music cues! Replacing the old looping combat music of Scourge gave the idea to pull in some variety - after all the combat is one of the most important parts in this fantasy RPG! So a new chaotic combat track has been born, with a lot of tension/disharmony/chromaticism and atonality, and some more balanced speed than in the previous quick paced one.

It consists of 2 major ideas plus some chaotic passing parts to give the basic urgent feeling. I have used strings and brass at start and later added some woodwinds (clarinets and contrabassoon) for a better orchestral sound and variety. Also a set of very heavy drums is used. One of the major ideas is a quite fast, impulsive and combatant part, while the other is something like the battle dance of a mad but pitiable being somehow dragged into the flowing of the story.

Have a listen: Link.

Interested project: S.C.O.U.R.G.E

Wednesday, April 22, 2009

[s.c.o.u.r.g.e] Till Last Blood - combat

As some of you might already know through the planet.freegamedev.net, I've recently came up with the idea to help with music in a more direct way, this time a project with a rather respectful development history, a project that is quite close to the genre I like best to create music for. It's 'S.C.O.U.R.G.E - heroes of lesser renown' an exciting opensource 3D fantasy RPG. As a first step in a row I created a new impulsive combat track for its combat mode.

The track is most notably played by the brass section with a heavy timpani rhythm, and later on in this short piece the piccolo flute comes in to accompany the quickly marching theme. It's already committed into SVN of the game.

You can have a listen here: Link.








Interested project: S.C.O.U.R.G.E

Donated so far: $0.

Tuesday, March 24, 2009

[Fantasy] Cavalry Untamed

Here goes a new piece of music. This time it's a music depicting some of the images of the life of a free cavalry roaming in their homeland fighting off the enemies of their people. It's supposed to depict a proud and fearless people with freedom in their heart with a touch of bitter wisdom. Consists of a lot of brasswind section again with timpani and cymbal and strings as well. A main role is given to the piccolo flute, in some harsh and some more harmonic parts as well. It contains a medium tight starting, then a rather quick charge part that returns at the end and one lyrical part.

You can have a listen here: Link. If your project is interested, drop here a comment, and we can discuss the details.

Monday, March 23, 2009

[Fantasy] Rolling Militia - warmarch

Let me share with you the first piece of music of the ones that I've created since starting this blog. I'm still quite busy with producing some other pieces, currently with no target project on mind, but this was the first one that rolled out of my production line.

It's kind of a march for a massive emotionless, dark army rolling by on the warpath somewhere. I had started this piece with the intention of creating a warmarch with no special feeling on my mind, but upon placing the first root notes of the later appearing harmonies in the first phrase it felt like echoes of a massive, faceless warmachine, and thus I pushed all the other parts into that direction, when I was building the brasswind parts upon the strings. After that came the idea of a quicker climax part to end in a high pitch final tone, and then added some variation of four parth chords built upon the three part chords - that together with the quicker ending gave an interesting rise of tension for me. Then came some tweaking of expressions here and there.

As I've already mentioned this one has no target project at the moment, so I've released only at SoundClick.com with no free licensing for now. If you're interested in using it in some way in your FLOSS game project, drop some comment here, we can discuss it, and I can release it under a permissive license (see first post of blog about details). If you've any other comments the same applies - comment here. :)

Ok, I stop talkin', you may have a listen now: Link.

Donations related to this track can be done with the following button:






This track will be licensed under CC-BY-SA 3.0 when donations reach $60.
So far $20 were donated.
Detailed: $20 by kripken.

Project interested: Intensity Engine by kripken.