Friday, March 27, 2009

[Fantasy] Sand Swept Sight

The next piece I'd like to share with you is a middle easternish piece, kind of backgroundish, probably fitting for a desert setting, a village or walking in the sand. One friend told me it would fit well with the Prince of Persia settings probably.

Contains lots of strings and woodwinds, bassdrum and bells with a few musical ideas, some of them repeating. After tailoring together the ideas I've been putting some energy to give it a good flowing and dynamism. These factors and experimenting with progressions of harmonies are my primary focus at these times as well as learning to use the different articulations. In this piece, especially the strings got some care regarding articulations. It took me around 9 hours in total.

Okay, so here it goes: Link.

If you would like to use it or give some (highly appreciated) critique, drop a comment! :)

Tuesday, March 24, 2009

[Fantasy] Cavalry Untamed

Here goes a new piece of music. This time it's a music depicting some of the images of the life of a free cavalry roaming in their homeland fighting off the enemies of their people. It's supposed to depict a proud and fearless people with freedom in their heart with a touch of bitter wisdom. Consists of a lot of brasswind section again with timpani and cymbal and strings as well. A main role is given to the piccolo flute, in some harsh and some more harmonic parts as well. It contains a medium tight starting, then a rather quick charge part that returns at the end and one lyrical part.

You can have a listen here: Link. If your project is interested, drop here a comment, and we can discuss the details.

Monday, March 23, 2009

[Fantasy] Rolling Militia - warmarch

Let me share with you the first piece of music of the ones that I've created since starting this blog. I'm still quite busy with producing some other pieces, currently with no target project on mind, but this was the first one that rolled out of my production line.

It's kind of a march for a massive emotionless, dark army rolling by on the warpath somewhere. I had started this piece with the intention of creating a warmarch with no special feeling on my mind, but upon placing the first root notes of the later appearing harmonies in the first phrase it felt like echoes of a massive, faceless warmachine, and thus I pushed all the other parts into that direction, when I was building the brasswind parts upon the strings. After that came the idea of a quicker climax part to end in a high pitch final tone, and then added some variation of four parth chords built upon the three part chords - that together with the quicker ending gave an interesting rise of tension for me. Then came some tweaking of expressions here and there.

As I've already mentioned this one has no target project at the moment, so I've released only at with no free licensing for now. If you're interested in using it in some way in your FLOSS game project, drop some comment here, we can discuss it, and I can release it under a permissive license (see first post of blog about details). If you've any other comments the same applies - comment here. :)

Ok, I stop talkin', you may have a listen now: Link.

Donations related to this track can be done with the following button:

This track will be licensed under CC-BY-SA 3.0 when donations reach $60.
So far $20 were donated.
Detailed: $20 by kripken.

Project interested: Intensity Engine by kripken.

Wednesday, March 11, 2009

Here I go again!

So here I go starting a new experiment - an experiment to widen my scope from a developer to a composer/developer; to turn my creative energies related to music into productivity; to create something musically useful for open source projects that might be in need of it. The primary target (and for the first time the only target) is the genre of classical music - this is what at the moment mostly interests me and this is what I have means of composition for.

I've already started to tread on this path, tho' at first only related to my own project (jClassicRPG) when I created a bunch of tracks (background music and battle music) for it. But now I would like to learn to help and actually help out other free/libre open source projects as well.

The plan for lifecylce is the following:
  1. When eventually there's a request for some track and I think I'm up to that task, I will try to do my best to create it (in my hobbyist free time, so there's no deadline). If and when it's ready and the requester finds it suitable, I'll release the cue originally under a free permissive but non commercial license (CC-BY-SA-NC).
  2. Then a second phase is started till the donations related to the given cue reach a previously calculated amount when I will release them under a commercially permissive new license (CC-BY-SA).
This way the tracks can be incorporated into the projects freely when they are ready (with a free but non-commercial license), and still there's a way for the people who eventually enjoy the piece (within the game or without) to show some financial gratitude toward the author through donation. And when donations reach limit the project and all the people will get a higher level of freedom in using the given track - for example in the related area of software/media distribution where NonCommercial licenses are considered an obstacle, (like debian Linux distro etc., I guess you know it better than me ;)). The Donations will be kept track of here on the blog so people can check how things are going at a given moment. Donations are sent through paypal, with a Donation button specially added for the given track, each track having a separate button to let me follow which one received it.

Don't forget that this all is a form of showing gratitude, not paying for something! I consider releasing the tracks under CC-BY-SA-NC license a fully formulated gift for a project and the people who listen to it. If a response similar in nature (a gift in form of donations) reassures me that I have created something good I will go further in the licensing to show my gratitude towards the community of the free open-source world.

By now reading all this you probably got why I have named this blog Music Liberation Experiment and musicliberated. So this was my first post, to define things - probably a bit vaguely, since I will have to work out a way to track request/works done, donations and such. I will do so, and I will keep you updated with new things, new tracks and all the related things.

Feel free to comment about this all!

PS.: I can produce oggs or flac files and midis of the sequences as well - though I have no way to store a large quantity of files on the web at the moment, so that would be up to the project who needs it. Anyway I will upload the tracks to jamendo or another good site for free music sharing.